Designers should know how to draw, some say, but I've always been a lazy drawer.
Even to represent ideas, my sketches are frenzy, clumsy and frenetic. They were always meant as temporary notes and not as comics or illustrations.
Looking at my high–school and university nude drawings, I realize that there is a moment when the model becomes the user experience designer, choosing what we see (and represent) and keeps observing our behavior as far as their peripheral vision reaches. He dictates our actions, via trial–and–error or several A/B tests throughout the career.
Using a sketchbook is as having a break, an apathetic analysis of the surrounding world.
But should a pattern and behavior analyzer be resting at any given time?
I've been told to draw at venues and concerts and that only contributed to my absence.
Drawing keeps your attention on many details that otherwise you would never realize, but it interrupts/obstructs you from analyzing actions.
Drawing is for architects and illustrators. User Experience designers should observe behavior instead of shapes. Please switch your sketchbook for a video camera, folks.
Making ideas happen, one interaction at a time.