The Digital Marvels logo
☛ Designed with Museo Sans 700 font
Touché Spaces
Brand and customer space
Personalized product selection
Personal cloud space
Touché contacts
New group space
Messages
New message
Image upload
Surf the Web page upload
Touché Avenue
Product detail
A casual dress code 1.5h interview by the end of April 2011 set the pace for my position as the user experience and interaction designer and the first employee at The Digital Marvels. There I've learned about NYC fashion, entrepreneurship, web development and user experience. Reporting directly to the CEO, I designed from scratch a web app working consistently in all screen sizes and operative systems. Leading the design team, product design and user experience, I’ve shaped our product sketching app flows, managing CSS and playing an important role in the QA field for both Touché and omniTouché applications. Here's how I got into it from my graphic design background:
It was 5am NYC time on a late March 2011 Sunday when I received a new LinkedIn message asking if I was interested in talking about the possibility of joining a team in Spain. The company was called The Digital Marvels, Inc; it had only a founder and a couple of advisors and I couldn't find any other info about it through a deep Google search besides a single–page website with some IT job offers and a glassy mint logo.
We setup a Skype call for the very next day and 4 days after, another call followed.
Beforehand, I had a “food for thought” sandbox list email that ranged from Google voice recognition to Georgia Tech's Argon. That made me quite nervous, considering that I had acquired my first smartphone less than 6 months ago and I din't even know what Javascript or Boxee exactly were. I felt strikingly lost, but a couple of weeks later I had another email introducing me to an advisor for a 3rd interview to prove my experience and skills, as to get a sense of my hands–on capabilities. I remember this one being exceptionally fast, direct and straightforward, so I thought that my brief mobile design experience by that time wasn't convincing enough of my learning capabilities. Guess what!… I was wrong.
Many people are trying to scale the omni–channel experience almost entirely through algorithms, gaming, device tracking and (sometimes) by stepping on people’s privacy. We’ve taken a simpler route, one that reflects the way people naturally sell and buy and considers sales motivations, shopping behaviors and consumer needs. Our platform scales the omni–channel experience with the human touch, enabling Luxury, Fashion and Retail brands to offer consumers a seamless and personalized brand experience – across all channels – before, at, and after the point of sale (in-store and online).
Consumer app flow
Mockup for Brand customization screen
Mockup for Calendar
Mockup for contacts
Cloud folders order and navigation
Sketch for Notifications panel
Mockup for thumbnails crop screen
Sketch for Detail pages
Mockup for Detail pages
Sketch for Folder shapes
Mockups for Folder shapes
Making ideas happen, one interaction at a time.